Stats & Rerolling Guide

Do not waste your hard-earned Gold. Understanding the algorithmic stat rolling system is the difference between being hard-stuck in World 6 and dominating the PvP Arena.

The Reroll System

Every hero in Summon Heroes comes with randomized intrinsic stat modifiers. You can spend Gold in the Main Hub to reroll these stats algorithmically. Stats are graded on an alphabetical tier list from 'D' (worst) to 'S' (excellent), capping out at the ultra-rare 'X' (perfect) tier.

âš¡ The Preemptive Strike: The Speed Paradigm

If you take away one piece of expert advice from this wiki, make it this: Defensive stats are mathematically irrelevant in Summon Heroes.

A common mistake novice players make is rolling for 'X' tier Health or Armor on their frontline tanks. The current endgame meta is entirely dictated by the action economy. The absolute perfect roll for ANY character—whether DPS, Support, or Tank—is 'X' Tier Speed combined with 'X' Tier Cooldown Reduction (CD).

  • Why Speed matters: In an auto-battler, the unit that attacks first applies Crowd Control (CC) first. If your Reaper has 'X' tier Speed, he will execute his massive wave-clearing slash before the enemy AI even registers him on the map.
  • Why Cooldown (CD) matters: When paired with immense Speed, max CD allows units to literally stunlock the enemy. Your healers will cast before the enemy damages you, and your DPS will cast again before the enemy recovers from the first hit.
  • The Defensive Fallacy: If you roll for 'X' tier HP, an enemy with 'X' tier Speed will still attack you first. In higher Worlds and the Nightmare Circus, enemy damage scaling is infinite. No amount of HP can survive infinite scaling. The only survival is preemptive obliteration.

Keep These Rolls!

  • X / S - Speed
  • X / S - Cooldown Reduction (CD)
  • X - Attack (Only for hyper-carries like Reaper/Divine)

Always Reroll These

  • Anything below 'S' tier
  • X / S - Maximum Health (HP)
  • X / S - Base Defense (Armor)